When creating ilomilo’s visual style, I had the idea of trying to not take inspirations from other games, but instead from more traditional art, architecture and things that I felt I had not seen in other games. A goal I had set out was to make the look distinctly European, and also to make most of the assets look a bit off or asymmetrical. Perfect is boring! Inspirations come from everywhere but the most obvious are of course Hundertwasser, Klimt and Gaudi.
When making a new visual setting, I start with color combinations, materials or a general feeling. I find pictures that suits the feeling I want to communicate, in both colors and shapes, and make a tiny little collage to quickly get the idea across:

Regarding the characters, it feels like I’ve been scribbling ilo and milo-like characters for ages. Some of these are pretty old, but I definitely think there’s something ilomiloish in all of them:

