ilomilo begins

Alright, so today I’m going to talk a little about the early design phrase of ilomilo and how the game developed from an abstract idea to what we have today.

The concept for ilomilo started back in 2008 when it was time for us to start developing a new game project. The main game element was to let the player cooperate with itself in a 3D-labyrinth by altering between two characters and make them meet up anywhere on the stage, rather than getting to a pre-defined target. We decided that the primary puzzle element would be cubes the player could pick up and place down anywhere to overcome obstacles.

To get a picture of how the puzzles would work we started to create lots of illustrations depicting individual puzzle sections.

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One of the earliest puzzle designs using cubes and carpets.

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Another early concept illustrating the need to cooperate with oneself.

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Later concept with describing text

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Early concept for special cube

After having nailed the basic game design and visual style we started to ponder on a name for the game. We sent out a mail to everyone at the office requesting name suggestions. “Åril & äril”, “Knak och brak”, “panpan & dandan” were some early propositions, but ultimately we settled for “ilomilo”.

3 Responses to “ilomilo begins”

  1. Sp00n says:

    Looks very promising fellas :) Looking forward to see how it turns out!

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