Archive for March, 2010

Easter

Wednesday, March 31st, 2010

easteregganimation

What’s this? An easter egg?
If you find ten of these in the game something good will happen. Maybe.

Happy Easter!

Story and dolls

Wednesday, March 24th, 2010

Last summer it was decided that ilo and milo needed some kind of story. But how would it be presented? The initial idea was to have kids drawings, but that felt somehow like it had been done a lot of times before. So I came up with the idea of presenting it through photographs of stuffed ilo and milo dolls. We contacted Margaretas Dockskåp here in Malmö. They agreed to make the dolls.

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Margaretas Dockskåp

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Newly born ilomilos, on their way to the office!

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Finally home!

We printed out big pictures of backgrounds and props on some nice glossy paper, to create a little stage for our photos.
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Working hard, hardly working

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Behind the scenes!

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Picture, before color correction and stuff

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Final story picture. This looks shopped…

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Fabric-ilo prototype (hence the weird colors) to get the shapes right. The legs are a bit to big…

digital monologue – part 2

Thursday, March 18th, 2010

comment

Here it is! The second and final commit comment episode.
This time some of my personal favourites are in the mix :)
If you missed episode 1, please go back and check that one out first.

Disclaimer:

These are not your average commit comments. Most comments are really just informative, to the point and rather boring.

Ok then… On to the comments!


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Revision: 1136
Author: bper
Message:
won't you take me to... a funky town!
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Revision: 1207
Author: sfle
Message:
fish dog source
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Revision: 1210
Author: sfle
Message:
dogfish source
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Revision: 1233
Author: sfle
Message:
now the animation works. great stuff. varför skriver jag på engelska
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Revision: 1324
Author: bper
Message:
jump to the left in level select leads to an entrance from the right side at the prev stage menu
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Revision: 1370
Author: sfle
Message:
they've got an awful lot of coffee in brazil!
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Revision: 1743
Author: bper
Message:
nabbers not allowed in elevators!
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Revision: 1789
Author: bper
Message:
added dark void where dark cubes turn dark.
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Revision: 1800
Author: sfle
Message:
this is the door to hell and behind it bellman is lurking
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Revision: 1849
Author: jmal
Message:
Plunger moving cubes, now collides with stuff.
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Revision: 1899
Author: bper
Message:
Let's not walk when other char is bouncing.
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Revision: 2060
Author: bper
Message:
dark cube . flat faces. no wiggle
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Revision: 2124
Author: sjac
Message:
- Temp fix for render bug on certain PC's (removed rendering on PC's)
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Revision: 2153
Author: bper
Message:
less crash
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Revision: 2220
Author: mdah
Message:
Magic check in by Mike.
-All shaders rewritten
-All post effects now actually working on pc
-More cool stuff
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Revision: 2366
Author: dols
Message:
new stuff.
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monty python major

k thx bai !

What’s going on?

Friday, March 12th, 2010

Ok, been slacking with this blog for a little too long, so let’s do a round-up of what’s happening in the project!

Right now we are working on a number of different things.

texas
Martin is as usual busy creating (mind bending) levels.

malm
Johan has finished some camerascripting, co-op stuff and is now working on touching up menus – fixing transitions, making animations for icons and stuff like that.

bellman
Björn coded behaviour for a new creature and a new placeable cube. He’s currently working on system to log data from user tests and system for unlockable secret stuff (and one of those secret things is awesome. Will return for more info when time is ready).

karja
Carl is working on set dressing the levels – Placing and animating props.

osse
Daniel have done a lot of new sounds – voices for creatures, storysounds, menu blips and blops. He’s also composed songs for the tutorial puzzles the story.

simon
… And I (Simon) have been creating co-op specific assets, fixing and touching up the last menu assets, writing texts (manuals and boring stuff like that) working on the story sequences, and getting in some cameos from other games in to our game (more on that topic later…).

Fredrik and Kim are visiting GDC to talk with people and do some ilomilopimping.

Also! Some links! Clicky clicky!
1up has a preview on ilomilo! (… one thing though: the video is showing an unfinished level with no props whatsoever)

Swedish community loading.se has got some exclusive ilomilo screenshots!

Alright then, See you later.