What’s going on?

Ok, been slacking with this blog for a little too long, so let’s do a round-up of what’s happening in the project!

Right now we are working on a number of different things.

texas
Martin is as usual busy creating (mind bending) levels.

malm
Johan has finished some camerascripting, co-op stuff and is now working on touching up menus – fixing transitions, making animations for icons and stuff like that.

bellman
Björn coded behaviour for a new creature and a new placeable cube. He’s currently working on system to log data from user tests and system for unlockable secret stuff (and one of those secret things is awesome. Will return for more info when time is ready).

karja
Carl is working on set dressing the levels – Placing and animating props.

osse
Daniel have done a lot of new sounds – voices for creatures, storysounds, menu blips and blops. He’s also composed songs for the tutorial puzzles the story.

simon
… And I (Simon) have been creating co-op specific assets, fixing and touching up the last menu assets, writing texts (manuals and boring stuff like that) working on the story sequences, and getting in some cameos from other games in to our game (more on that topic later…).

Fredrik and Kim are visiting GDC to talk with people and do some ilomilopimping.

Also! Some links! Clicky clicky!
1up has a preview on ilomilo! (… one thing though: the video is showing an unfinished level with no props whatsoever)

Swedish community loading.se has got some exclusive ilomilo screenshots!

Alright then, See you later.


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