Archive for the ‘Inspiration’ Category

Fun facts about the ilomilo world – part 2

Monday, February 14th, 2011

Hello folks! Here’s the second part of the exciting “behind the scenes” look of ilomilo. Today Simon Flesser gives some more insights in the developement progress of ilomilo Shuffle.

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Guerilla game making:

Ilomilo shuffle was created by Björn and me in our spare time. We knew we were not going to be granted any official time for it, so we just hid it in the menus and it was actually hidden there for quite some time. The only way to reach it was to use a secret button combination – that’s still in the game.

The same is true for Sebastian’s Story. I wrote and created the scenes in my free time, and decided to hide them on the bonus levels. I did the same thing for the retro pixel/voxel ilomilo’s.

Shuffle facts:
The ”Avoid falling for high score” instructions is an obvious nod to ”Avoid missing ball for high score” instructions in Pong.

The laughing 8-bit Sebastian in Ilomilo shuffle is of course inspired by the dog from Duck Hunt.

duck hunt dog

The Huntsman & The Fox is meant to be a classic fable. The visual style is inspired by a lot of retro video games. The lost woods theme of the story is inspired by The Legend of Zelda series.

sebastiansstory

A lot of creatures are wearing hats in ilomilo. This might have something to do with heavy listening to Tom Waits (whom is seldom seen without his hat) when producing the art assets.

The trees in the park setting are of course very inspired by Gustav Klimt art. As are some of the patterns in the Autumn setting as well.

http://en.wikipedia.org/wiki/Gustav_Klimt

A lot of stuff in ilomilo is inspired by Hundertwasser.
The house in the first setting is particularly very hundertwasserish.

http://en.wikipedia.org/wiki/Friedensreich_Hundertwasser

The name of the song ”Ballad of the Dog fish” (on of the songs in the second chapter) is a little nod to the”Ballad of The Wind Fish” song from Legend of Zelda – Link’s Awakening

Sebastian De Mambo got it’s name from the last stage of Wario Ware: Twisted which is called ”Wario De Mambo”. Excellent game.

ilomilo notes

Most of the square patterns on the textures are actually scans from aquarelles made by my better half. The doodles found on the house walls of the third setting’s are sketches and doodles from her notebook. Noticed the calculations? Those are actually her notes from solving puzzles in Professor Layton and the Curious Village.

Spoiler warning:
The last date Ilona and Milton is seen, is the same date as my birthday.

Spoiler warning:
The train in the ending. There has never been a bad song written about trains. The ending is experiment to see if this logic applies to games as well. Also, trains have this romantic flair in some way, somehow they illustrate the sense of leaving very well.

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Fun facts about the ilomilo world – part 1

Wednesday, February 2nd, 2011

Now that ilomilo for XBLA is out, let’s talk a little about the ideas and concepts for ilomilo and the inspiration behind them. Simon Flesser who was lead artist on ilomilo, now part of Simogo, shares some fun facts about the ilomilo world.

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Something about the story and universe of ilomilo:

I don’t want to dig too deep into the story of ilomilo and point out absolutely everything that happens and what is real or not, but there is some stuff that I do want to share.

Please only read this if you’ve already played the game, as it’s probably more interesting to dive into the game with a fresh mind set.
If you do not want anything spoiled in the story, do not read this!

The themes of ilomilo is first of all memories and to some extent dreams. There’s also of course a very strong theme of friendship and love.

ilomilo photo

The ilomilo universe consists of different realities.

The first one is the physical reality, in which you as the player exists.
When watching the storybook sequences, you are still in this reality.

When playing the game and solving puzzles, the second reality presents itself – this is the world of memories and dreams, a reality which is not physical.

The letters you are able to read after collecting memory fragments exists in the same reality as the player.

Sebastian and his story exists within and parallel to both realities. He’s kind of the link between the worlds, but one could also argue that his reality is the third one. Is he human?
His story is something that I would love to dig a lot deeper into in future games as he’s my favorite character in the game. The Huntsman & The Fox would make a very interesting game.

Sebastian

There are a lot of secrets and hints in the letter pictures. Look out for them.

Last – Ilona was a painter and Milton was a writer.

Here is a very interesting interpretation of the story in ilomilo (spoilers!):
http://afroryan.blogspot.com/2010/12/analyzing-ilomilo.html

Safkas got their name from the artist Melanie Safka.
http://en.wikipedia.org/wiki/Melanie_Safka
http://www.youtube.com/watch?v=ZIFknAdVvNM

Milton Foley’s name is borrowed from the most underrated artists of all time:
Blaze Foley
http://en.wikipedia.org/wiki/Blaze_Foley
http://www.youtube.com/watch?v=69YCXgVdyR4

and Milton Chesley Carrol.

Sadly, there’s absolutely NO info on Milton Chesley Carrol on the internet. A country artist who released two albums (I think – one of them seem to be extremely rare.) in the 70′s. His self titled album is brilliant.

Milton
Milton Chesley Carrol

Ilonas surname, Zevon, is taken from the artist Warren Zevon.
http://en.wikipedia.org/wiki/Warren_Zevon
http://www.youtube.com/watch?v=44Rwu5yPUrc

Photographs was for a long time the only pick-ups in the game. Photographs fits the memory theme very well as photographs are like small memories on pieces of papers.

That concludes part 1. Stay put for part 2 folks!

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Today is Hippie Day!

Wednesday, May 5th, 2010

At Southend we have something that is called hippie day. No, we don’t practice free love in the park and smoke weed all day (at least some of us don’t) – it’s a day in which everyone is free to work on their own concepts that they can present to the team at the end of the day.
Some will work on new tech, some will work on a graphical style that they are interested in exploring and some will write down gameplay concepts or even stories.
The concepts might become projects, some might work as an inspiration for ongoing projects.

hd01
An Action Brawler Rhythm MMORPG exclusively for Amiga CD32?

In a lot of ways it’s like fishing. You might just catch a big one. But then you have to be really quiet and wear a fishing hat. Eh…

hd02
Karja working on the next big thing

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ilomilo badges (& Nordic Game)!

Wednesday, April 21st, 2010

This just arrived:
badges
Want one?
Swing by nordic game conference next week. We will be there, so come by our booth to try out ilomilo or just to give us a hug.

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