
When production of the first prototype began I was asked to write a few in game tracks and some basic sound effects. This time me and Simon had been listening to Yann Tiersens accordions and glockenspiels and felt it would be a nice addition to the music. Old European and Russian cartoons and doll movies served as a good source of inspiration for both music and sounds. I also looked in to how Disney used instruments to create sound effects in their old short films.
A few months later the production of the actual game had started and I was assigned to the project again to create all of the music and sounds. The art had bloomed into this massive imaginative playground of colors, toys and weirdly cute creatures. To have the music keep up with the art, it had to bloom just as much. The first thing I thought of was to add live instruments. Because I’m not a schooled musician I don’t actually play any instrument and rarely us it in my music, but now I felt it was necessary. Luckily I had managed to convince our producer to give me a lot more time than usual, so instead of a few weeks I had months to spend on this project. Therefore it felt safe to start experimenting.
I ran around and borrowed instruments from all my friends and went to toy and music stores to find anything that could make sounds. Accordions, ocarinas, flutes, guitar zithers, glocken spiels, nose flutes, kazoos, toy boxes and so on. With the help of my college Daniel Anttila (who is now the music and sound director for another one of Southends upcoming titles) I even built an instrument out of an old IKEA bench and some guitar strings. I named it Mukon.

Mukon
With all these new toys, ideas and inspiration I started to record. But because of my lack of skill and practice with many of the instruments (I really had to struggle with some of them) a lot of the recordings were off beat and out of tune. It even sounded like the music was performed by a children’s orchestra at times. I couldn’t help but love it. Maybe because I felt it matched with the “perfect is boring” philosophy of the art. This definitely added the layer that was missing.

Although I got better at playing the instruments the more I struggled, some parts were just too difficult for me to even begin to try. Some instruments just sound plain bad if you don’t have months or even years of practice before, so to solve this issue I took advantage of my network of musician friends. So far I have borrowed the talents of seven other people. I’ll introduce you to the ilomilo orchestra in a later post.
Here is a comparison of a track in two stages. The first clip is the song in a demo stage and the second is produced with live instruments.
ilomilo chapter 1 puzzle select, demo version
ilomilo chapter 1 puzzle select, final version