Archive for the ‘Pictures’ Category

ilomilo wallpapers!

Friday, August 13th, 2010

wallpaper preview

Hello folks, our artist Peter created some sweet looking wallpapers for you! Why you ask? Oh I don’t know, perhaps it’s simply because you’re a bunch of fantastic people. Yep, that’s definitely it. Now, just pick your desktop resolution and enjoy those nifty wallpapers!

Wallpaper resolutions:

1024×768 (4:3)

1280×768 (16:9)

1280×800 (16:10)

1280×1024 (4:3)

1440×900 (16:10)

1440×1080 (4:3)

1600×1200 (4:3)

1920×1080 (16:9)

1920×1200 (16:10)

Another update

Wednesday, August 11th, 2010

So what’s going on here on Southend? Well, right now we’re super-busy fixing bugs and the like. We barely have time for taking coffee-breaks or watching youtube clips of funny animals, people who stumbles and jaw harp experts. Oh yes, it’s really intense right now I tell you!

Still, there’s always time for another blog-post! This friday we will bring you something cool, so stay tuned folks.

miloglasses

Sebastian interview

Wednesday, July 28th, 2010

For today’s blogpost we have invited a special guest. Meet Sebastian, a gentleman with “a certain sense for style and fashion” who stars in ilomilo where he gives helpful hints to ilo and milo when he isn’t posing in front of the bathroom mirror or invent new words.

Sebastianinterview

Hello Sebastian, glad to have you here with us. Why don’t you tell us a little about yourself?

Sebastian: Salutations! Who is this marvelous gentleman with an incredible sense for fashion that stands before you? Why it’s Sebastian of course! Listen well to my words and you will go far!

Right…is it true that you live inside a box, or rather a number of boxes that somehow exists in many locations at the same time?

Sebastian: It’s not a “box”, it’s my house! If someone is lost and needs my help, then I will arrive heroically from my house and help them, wherever they may be. It’s that simple. And in case you wonder, it’s actually a lot larger on the inside. How else would I be able to fit my increditastic collection of porcelain horses in there? Laws of physics and logic are such boring concepts anyway.

I’ve heard you know lots of good old stories. Could you tell us one?

Sebastian: I’m afraid I can’t. You see, I save all my good stories for the lost wanderers who find me at certain secret locations. If I was just telling stories all the time I wouldn’t have anything left to tell, now would I?

We couldn’t help but notice you came here on a flying creature. Does it have a name?

Sebastian: Ah yes! That is my majestic flying stallion who carries me around everywhere! A man of my status shouldn’t have to tire his feet by walking, now should he? He doesn’t really have a name, but I can summon him anytime by whistling three signals though my left nostril. I’m feeling a bit allergic today unfortunately, but I should be able to do it nevertheless. Want me to demonstrate?

Umm…perhaps later. Well, thank you for your time, we can’t wait to see you in the game.

ilomilo nano

Thursday, July 8th, 2010

I should probably build levels for ilomilo or do something else important, but instead i built ilo and Milo out of nano blocks! It’s kind of like a japanese version of LEGO, only smaller.

Enjoy!

ilomilonano

Busy not dead

Thursday, June 17th, 2010

Hey.
Just letting you know that we are not dead/sleeping.
We’re just really busy, that’s why there’s been no posts here.

Please accept these meeting doodles as our deepest apologies:
doodlemeeting

ilomilo begins

Thursday, February 11th, 2010

Alright, so today I’m going to talk a little about the early design phrase of ilomilo and how the game developed from an abstract idea to what we have today.

The concept for ilomilo started back in 2008 when it was time for us to start developing a new game project. The main game element was to let the player cooperate with itself in a 3D-labyrinth by altering between two characters and make them meet up anywhere on the stage, rather than getting to a pre-defined target. We decided that the primary puzzle element would be cubes the player could pick up and place down anywhere to overcome obstacles.

To get a picture of how the puzzles would work we started to create lots of illustrations depicting individual puzzle sections.

earlypuzzledesign01
One of the earliest puzzle designs using cubes and carpets.

earlypuzzledesign02
Another early concept illustrating the need to cooperate with oneself.

earlypuzzledesign03
Later concept with describing text

earlypuzzledesign04
Early concept for special cube

After having nailed the basic game design and visual style we started to ponder on a name for the game. We sent out a mail to everyone at the office requesting name suggestions. “Åril & äril”, “Knak och brak”, “panpan & dandan” were some early propositions, but ultimately we settled for “ilomilo”.