Hmm, let’s see…Today I give you some screenshots from the handheld version of ilomilo on Windows Phone 7! Wohoo! Click on the images to size ‘em up a bit and be sure to share them with friends, family, neighbors, pets and complete strangers. Enjoy!
Archive for the ‘Screenshots’ Category
ilomilo Windows Phone 7 screenshots
Friday, September 3rd, 2010New screenshots!
Friday, August 20th, 2010Pickup paradise
Wednesday, July 14th, 2010Alright, time for some development news! We’ve decided to add some new pickups and collectibles to the levels, such as the memory fragments you can see scattered about on the level in the picture. Collect them and good stuff will happen.
Apart from memory fragments there are records and photos. The photos will unlock pictures from the development process and the records will unlock the in-game music so that you can play it whenever you want. You’re gonna have to find them first though, and that can be quite challenging (Why, you didn’t think we were just gonna give them to you, did you? Sheesh!)

GalaxyNextDoor interview
Monday, July 12th, 2010Our friends at the superb gamingblog GalaxyNextDoor asked me a few questions about ilomilo.
multitap interview
Wednesday, June 30th, 2010
Brazilian videogameblog multitap interviewed me the other day.
If you can read portuguese Click here for to read the interview!
Even if you can’t read it, you should head over anyway as there are some new screenshots there.
Want to read the interview in english?
Why, here it is then:
Where did the inspiration for ilomilo and its art style came from?
Inspiration comes from a lot of places. It can be from everyday things
but I’m also inspired by artists such as Hundertwasser and Klimt.
There’s a lot of inspiration drawn from the world of animation. For
example i’m a big fan of hedgehog in the fog, cheburashka and russian
winnie the pooh.
What does “ilo” and “milo” mean? What are they?
ilo and milo are names, and ilo and milo are whatever you want them to
be. I like to think of them as represantions of two peoples minds.
What’s the main objective on every level? Is there an “end spot” to reach?
The main goal is to unite ilo and milo wherever possible on the level.
There’s no “end spot”.
There’s also other stuff to do on the levels, such as collecting stuff
to unlock secret things and stories.
Is there any difference in gameplay between ilo and milo?
They play exactly the same.
How many levels there will be in the game?
About fifty, including the super hardcore bonus levels that features a
lot of fun stuff that we haven’t shown yet!
Is there some kind of plot, story mode? What is it about?
There is a story yes. In fact there are several stories told in
different ways, on different consciousness levels.
But we would like the players to find out for themselves when playing
the game.
In the last trailer for ilomilo, you show some kind of 8-bit ilomilo.
Is that just a minigame, or maybe a standalone title (for XBLA)?
You’re talking about ILOMILO SHUFFLE!
It’s a minigame that you find somewhere within the main game. It’s more
of an action oriented game than the main game. It also has it’s own
leaderboard!
The game seems too cute, at the same time complex for little kids. Who
are you aiming to?
Everyone that likes fun experiences. To get through the main story is
probably not too complex for not so experienced players. But if you want
to unlock everything, play all the bonus levels and such you have to be
pretty clever. So there’s hopefully something in ilomilo for players of
all skill levels.
Certainly this is not the first new IP Southend is creating and
developing, but you have been more famous with remakes like Lode Runner,
R-Type Dimensions and Tecmo Bowl Throwback. What are the difference
between working in a new IP and a licensed game?
There’s a lot of differences. The bigges one is that there is of course
greater freedom when working with your own IP. Since we’re creating this
world by ourselves we set the rules on what is fitting in the universe
and stuff like that.
Most games from Southend Interactive are for Xbox LIVE Arcade. Another
one is being developed for Windows Phone. What about making or porting
games for iPhone or PSN (at least a PSP Minis)? Maybe WiiWare?
Tecmo Bowl was actually released for PSN, so we have experiences from
other consoles. There’s nothing specific going on for the platforms you
mention, but surely it would be fun to work with either some day.
Any news about the release date for ilomilo, or how much it will cost?
Releasing this year, that’s all I can say! We’re hoping to be able to
offer it at an affordable price point, but in the end it’s all up to the
publisher.
Besides the new trailer unveiled a few days before, I haven’t heard
from ilomilo or Southend Interactive at E3. Maybe you will show ilomilo
(and other games?) at gamescom?
There’s no specific plans at this moment, but ilomilo might be shown on
some upcoming events this summer and fall. We’ll have to wait and see.
ilomilo summer trailer
Monday, June 7th, 2010We thought it was time for a new trailer, so here it is.
We hope you like it!
To download it in super duper definition and 60 frames per second, right click this link:
ilomilo summer trailer (wmv, 111 mb)
And while we’re at it, here are some new screens. Click for a larger size!
ilomilo in the media
Wednesday, May 19th, 2010I’m sick (you should feel terribly sorry for me), so I’m just laying on the sofa at home, with the laptop on my belly. I’ve found some sites that wrote about ilomilo:
Destructoid
Boingboing
A thread on neogaf
Gamerbytes
New screens on GirlGamersUk
Some hands-on!
In Swedish only:
Level7
Gameplayer
Ilomilo was also mentioned briefly the swedish edition of Metro, but I’m not going to link to that since I look like the bad guy from the first Indiana Jones movie in that picture.
Good week
Friday, April 30th, 2010There has been a lot of stuff happening this week.
First of all, we announced that our game is coming to XBLA.
Here is the Press release we sent out yesterday.
Some sites have been covering the announcement:
IGN
Girl Gamers UK
Eurogamer
Loading (Swedish only!)
Kotaku
If you know about any more, just tell us!
And of course, we’ve been attending to the Nordic Game Conference. We love nordic game, and this year was even better than the last years. So thanks to nordic game, all the fun people we met there and everyone that visited our booth!
Here are some comments we liked about ilomilo from users on different sites and forums (neogaf, kotaku, ign):
“It’s like if Studio Ghibli, Viva Pinata, and Little Big Planet had a baby”
“GIRLFRIEND GAME!”
“My heart just sang a song in the key of awesome.”
“SUPER MILO GALAXY!!! Oh My I have waited so long for this!”
“I’m getting somewhat sick of this cutesy crap.”
We also have some new screens for you:
Bye!
Cube doodles
Wednesday, December 16th, 2009Some very early doodles of cubes, just to get som basic ideas of settings and stuff. Actually, these doodles are probably one of the first things I made for the ilomilo project.

When I look at them now I realise that much of these ideas made it into the game.
Might as well post a screen. This one is from a tutorial level. Here you go:































